Impact of Digital Drug and Electronic Addiction on UAE Youth

The evolution of technology has led to the discovery of a new drug that is spreading fast among young people. Most of the young people were brought up in the digital evolution era where they could play video games, watch movies and stay on social media platforms for hours. This constant use of electronic devices and the internet has led to the youth’s obsession with digital devices, technology, the internet, and the digital drug’s social platform.

The digital drug can also be presented in videos and audio tracks intended to change users’ consciousness. This is also referred to as I-dosing. In the Arab countries, the digital drug has been common, especially among youths in Lebanon and the UAE. Since this topic is still new, a little study has raised many questions and controversies (Alabd et al., 2018). In the UAE, the research on the effects of digital drugs and electronic addiction is still ongoing since little is known about the impact these devices have on the human body.

Research Questions

Due to the rising digital drug and electronic addiction cases in the UAE, the authorities cannot ignore such issues. According to the reports, the youngest people spend most of their time playing online games, watching videos on YouTube and social media platforms. This has reduced their concentration in class and on their work. According to a Google report, most young people were brought up watching cartoons; hence they are very close to their devices (Almourad et al., 2020). The study further adds that most youths prefer staying online on their device rather than concentrating on their careers and education. This proposal will investigate and answer the following questions.

  1. What impacts do digital drugs and electronic addition have on the youth?
  2. What are the Long term and short-term effects of digital drug and electronic addiction?

This proposal’s primary purpose is to determine the effect of digital drugs and electronic addiction on the UAE’s youths.

Research Method

The research method will involve testing several hypotheses. A quantitative research method will be the best option which is going to be divided into two processes using two instruments. Since the issues affect the youth, the team will be going to UAE universities to request students to volunteer. With the university management’s permission, participants will be invited through a confidential online questionnaire to indicate if they are addicted to devices or have used the digital drug. A TACO test and a polygraph will be used to test the hypothesis. The test’s main aim is to test the influence of digital drugs on the participant’s concentration, attention, and brain’s reaction time.

In test one, the Polygraph will test the participant’s brains’ reaction after listening to the digital drug’s audio. The test will measure the heart rate, blood volume, blood pressure, respiration amplitude, and GSR amplitude. All these changes will help calculate the reaction of the brain. Test two will involve a TACO test where two groups of students will be chosen. The first group is those students who have never used the digital drug or show no device addiction symptoms, while the second group will involve students who have used the drug in the past week. The TACO test will be used to test the level of concentration and attention of the participates.

The first test will be done on the first group before the participants listen to the digital drug or touch their device, while the second one after the participants listen to the digital drug’s audio. The second group will fill out a questionnaire to test the occurrence of the addiction to the devices. The questionnaire aims to determine the factors which influence addiction. The hypothesis will also test the participates awareness of their current state (Shanthi et al., 2017). The data analysis collected on all participants will be analyzed by professional scientists in government institutions using the latest CSS software and statistical tools.

Significance of the Research

This research has a major significance to the UAE and also in science in general. The process of testing and validating the hypothesis largely determines how people will view the results, which dictates the need for serious action on the process. The results will prove if the electronic devices affect the youth or they do not have any effect. The results will prompt society to take precautions or ignore the results and move on with their everyday lives.

If the work shows a significant impact on the youth, it will prompt the government and scientists to take more steps to study the addiction. The government will have to create room for scientists to determine how the digital drug can be controlled and how to stop the habit. The significance of this research is to determine the impacts of device addition on the UAE’S youth and the future measures to be taken after results.

Scale and Scope of the Proposed Research

The study involves using various equipment, survey method, and participants for a complete test. The project is carried out using two methods a TACO test and a self-survey test. The participants are divided into two groups; one group fills the questionnaire while the other begins the TACO and polygraph test. The experiment is done on a big scale where it is performed on two groups of participants repeatedly using the two methods. The hypothesis is expected to give varying results that the scientist will analyze to give the final results due to the many participants.

Bibliography

In America, the same study was conducted to check if the students were addicted to their mobile devices and can keep off from the devices for more than 24 hours. The test was done on university and college students from different universities across America. The students were invited for the test through the school management. The participants who volunteered were placed in different empty rooms with no electronic devices in them. Most students showed some signs of anxiety and always checked their pockets for their phones. According to the research, the students heard their phones ringing even when they were not close to them.

Some students became restless without their phones and always kept looking for the device. This indicated that humans, especially young people, can be addicted to the devices they use every day. This helped prove their hypothesis by demonstrating that humans can get attached to the things they use daily, such as mobile phones, tablets, and laptops (Zahra et al., 2019). This research also demonstrates that digital drug exists, and addiction to the electronic devices is something human go through every day. Parents should regulate the time their children spend on electronic devices.

Reference List

Alabd, A.M.A., Mesbah, S.K., Elattar, N.F.M. and Zahra, N.A. (2018) ‘Effect of digital drugs educational program on nursing students’ knowledge and attitudes at Benha University. Cyberpsychology & behaviour, 4(3), pp. 377-383.

Almourad, B.M., McAlaney, J., Skinner, T., Pleva, M., and Ali, R. (2020) ‘Defining digital addiction: Key features from the literature.’ Psihologija, 12(5), pp.17-77.

Shanthi, P. and Thiyagarajan, S. (2017) ‘Behavioral impact on internet usage and internet advertisement preference on young individuals’. International Journal of Technology Transfer and Commercialisation, 15(3), pp. 273-290.

Zahra, N.A.I. and Alanazi, A.A. (2019) ‘Digital childhood: The impact of using digital technology on children’s health.’ International Journal of Pharmaceutical Research & Allied Sciences, 8(3), pp. 80-256.

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